
I have taken advantage of the quick respawn to try out hectic strategies, like testing potential campaign map shortcuts that I can then report back to my squadmate.

You can also play it the goofy, time-consuming way, where your partner backtracks to safety so that you can respawn (instead of clearing the room). But the co-op system allows you to jump immediately back in without suffering any loading screens, once your partner takes out all the enemies in the room. The numerous save points across Halo are generous enough that dying in a single-player run isn’t damning the last checkpoint tends to be fairly recent. With a buddy, the Halo world is your oyster.

Are you the type of person who delights in running into the carnage, ammo be damned? Do you prefer to hang back in the corners and act as a cleanup crew? These options, and more, are available to you. This is because Halo lets you respawn after death, so long as your campaign-mate is not actively in combat. Maybe the best, most obvious reason to play co-op is the leeway it offers you to completely ball out without having to do much strategizing. Here’s why I still think co-op is the best possible way to play. The games have been remastered in Halo: The Master Chief Collection, and although the remaster on PC doesn’t support split-screen play, I still had tons of fun playing with my partner on separate computers. I recently replayed all the Halo games in co-op to see if they were as good as I remembered (even though my my cousin - my original co-op partner - is now too busy with medical school for video games).
